Rightclick the equipment to copy the enchantment from.į. Enable (put a 1) "Equippable Update Base Address?".Į. Activate (put an X) "Equippable Base Address Scan (To Activate: Right-click, View Item Details, To Update: Right-click, View Item Details)".ĭ. Activate (put an X) "Equippable Base Address Scan Initialization (Activate This First)".Ĭ. The enchantments to modify to must already be present on another equipment.Ī. When activated, this allows White Forge enchantments to be applied.Ĭan only modify existing enchantments, not add new ones. RecipeRequirement Always Succeed (To Activate: View Crafting, To Update: View Crafting). For example, Attribute enchantments which normally applies to armor, can be set to apply to weapons.Ģ. "All Recipe Enchantments Apply to Recipe Item Type?" modifies all recipes to apply to the Recipe Item Type. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.ĭ. Activate (put an X) the "Initialization (Activate This First)" script.Ĭ. Scripts with "To Update: XXX" will only update their effect after doing action XXX.Īddresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.ī. Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing. Simple table for Pillars of Eternity, may or may not work.
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